Know Where They Hold
Prefire pre-match study for CS2 Get early access

Know where they
hold before you peek.

Prefire reads the demo of your opponent's last match on the map you are about to play, and shows you where they actually spend their time — CT side and T side. It runs before the match, not during it.

Windows · free while in development

de_dust2 -Shin9 CT 0 / 8 contour bands 53,446 sampled ticks

The important part

It's film study.
Not an overlay.

What Prefire never does

  • Run while you are in the match
  • Attach to, inject into, or read the game
  • Draw anything over Counter-Strike
  • Show live positions of anyone
  • Ask you to launch the game with reduced security

What Prefire actually does

  • Read finished match demos, after they are over
  • Read only demos you could download yourself
  • Run in its own window, before you connect
  • Turn twenty minutes of footage into one picture
  • Close before the first round starts

Every demo Prefire reads is a public match recording, sitting behind the download button in the match room. Watching it is allowed. Watching it faster shouldn't be the part that's controversial.

What you get

Four things worth
knowing beforehand.

● Working today

Enemy position heatmaps

Where a player actually stood, sampled every tick of live play and drawn over the real in-game radar. Warmup, freeze time and the seconds after they died are all thrown out, so what is left is the ground they genuinely chose to hold.

Each side is read separately, because the same player anchors differently on CT than they push on T. Maps with two floors — Nuke, Vertigo, Train — get one panel per level instead of two floors smeared into one blur.

A heatmap of CT-side positions on Dust2, hot around mid, catwalk, the A site and B tunnels, with T spawn left cold.
In development

Pistol round read

What they bought and where they went in round one and round thirteen — the two rounds most decided before anyone fires.

Pistol rounds are the most rehearsed and the most repeated. People run the same one for months.

In development

Weapon of choice

What they actually hold across a match, not what they can afford. Tells you whether you're peeking an AWP, a rifle, or someone saving.

Knowing there is an AWPer on that angle changes how you take it, not whether you take it.

In development

Utility lineups

The smokes and molotovs the enemy team threw on this map last time, with where they stood to throw them.

A team's utility is the most rehearsed thing they own, and the slowest thing they change.

How it works

Queue. Pick. Look.

  1. The map gets picked

    Veto ends and Prefire knows the map and both rosters, straight from FACEIT's own API.

  2. You choose who to study

    Usually their AWPer or whoever anchors the site you like taking. Prefire finds that player's most recent match on this exact map.

  3. The picture arrives

    The demo is fetched and read on your own machine. Two heatmaps, before the warmup ends.

153s
from veto to live
0.6s
to find the right demo
0.3s
to read 388,000 positions
0
processes touching the game

Early access

Built in the open, honestly.

One of the four features works end to end today. The other three are being built. You can have the working one now, and the rest as they land — we would rather tell you that than put four checkmarks on a page.

Where things actually stand

  • Position heatmaps ● Working
  • Pistol round read In development
  • Weapon of choice In development
  • Utility lineups In development